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What Makes A Gamer?

You never know who could be a gamer.

In today’s society, there is a tendency to label and find a specific corner of the world to belong to. You’re a health nut if you go to the gym and all your friends have to be one of those gym people. If you like books, well everyone you know and will ever get along with will be readers. The larger label of nerd and more specifically gamers, fall into this trap of labeling themselves based off what they like. But there more than meets the eyes.
We start to isolate ourselves because of that label given to us. We can only do certain activities with people who also partake and associate themselves with that label. What it does is it limits our ability to experience new things, make new friends, and grow as an individual. We need to remove those labels by forcing tough and uncomfortable conversations with strangers about a subject that you may know nothing about. It is frightening and exciting all at the same time. Imagine Dark Souls but real life. But the possibilities of finding a commonality and making a relationship out of that is so beneficial to your life.
What if you have that conversation with someone that doesn’t look like a gamer? But what really constitutes someone to receive the gamer title? What does a gamer look like?
With the rise of mobile games, casual, and indie; exponentially the number of people participating in the gaming culture has risen. How many hours of angry birds does it take someone to be considered a gamer? Would you deny someone being a gamer because they play Minecraft casually with their kid as a means of spending time? What if that parent could then learn about the medium and then be engulfed by the culture?
So do we, as gamers, decide to get rid of labels and open our arms to embrace those parents? Those same parents and society that have looked down on what we decide to invest our time into for so long? These are questions to ask because it means that we wouldn’t be seen as special, no longer recognized as early adopters and we would soon be treated like everyone else. The market is shifting to appeal to larger audiences but the industry is still holding back to give back to early adopters. If we decide to embrace the casual gamers then developers can put more attention and energy into an element of the market to be flawless. Look at Nintendo, the early days when they were producing classic after classic simply because they had one demographic, everyone. The original Mario and Zelda can be enjoyed to this day as gems of history and stand-up new releases. Modern Nintendo produces hit or miss games because they don’t have a clear audience. They try to focus on one group and are paranoid that focusing on hardcore gamers will alienate casual gamers and vise-versa.


Nintendo Classics
These games were marketed to people who like to have fun.

What would happen if Nintendo just made games focusing on that demographic that enjoyed games as an activity? No casual, no hardcore, no geek, no nerd, etc. The larger population would be getting better games because they are able to create an experience that they want and people will simply experience. Indie games and games that become classics are successful because they appeal to enjoyment and offer an experience. They are not worried about who they might piss off or making sure it is safe for kids.


Let the experience speak for its self and it will guide itself to who it is meant for. Games do not discriminate because of race, age, etc.; it discriminates based off skills and is like sports in that manner. It is okay to have a niche but the idea of labeling needs to be shifted to a broader audience because labeling limits the medium. Why only appeal to survival horror gamers when you could appeal to all honor fans across movies and novels? It might not be easier but it would provide a more diversified experience pulling from other mediums for a better complete experience. There is a reason that King Arthur, To Kill A Mockingbird, War and Peace, etc. are all classics and can be enjoyed to this day by all audiences. Maybe War and Peace is a little discriminant on ability to read and strength to pick up such a large book.
There is an attachment to being labeled a gamer. It is safe to know that the label is for people like you and like the things you do. But the video game medium is already so diverse that it makes no sense to make such a generalization. Getting rid of the label doesn’t make you or what you do any more or less significant. It allows you to be free to be who you are. It isn’t necessarily easier but it is for the better. Who says you can’t love to cook, play World of Warcraft, and hangout with gym nuts that love your company and food? Labels focus on one aspect of the complex person that you are and limits your scope of the world. Remove the label and who knows, those gym goers might love to join your raiding party? You never know who plays games that aren’t “gamers”.



Written by Kyle Estep

  • Valkyrie91

    Hi Kyle,
    I do not look like a gamer, but sure enough I am. I have been gaming since a young age. I started off on a hand me down Super Nintendo.
    I do not think it is necessarily the gamers that need to get rid of the labels, as a whole I believe that gamers are a very open and accepting bunch of people (unless you play WOW with me and can not tank…. I will hurl abuse). I believe it is the large part of society who need to release the need to label everyone and put everyone into a box.

    Do you think if we release the labels, it will release the discrimination?
    Due you think it would reduce the amount of comments I get about only playing games because of my boyfriend, or trying to get attention? I would love to hear your thoughts.

    • Kyle Estep


      I think that labels are bad in general in today’s society. They are too often used with bad intentions instead of being used by the group themselves and being proud of it. A lot of gamers are proud to be gamers but because of misrepresentation and labels have caused a lot of gamers to not fly their gaming flags. It is society that needs to stop putting everyone in a box and it starts with our gaming culture. I see it with a lot of females still and until they are accepted, gamers as a whole I believe will struggle to be socially acceptable. As a gaming culture we need to accept everyone and be proud to be gamers and not hide behind our avatars. Thanks!

      Kyle Estep

      • Valkyrie91

        Hi Kyle,

        Thanks for the reply.
        I agree, people do generally use labels for derogatory purposes in today’s society.
        I am a proud gamer though. I love rocking my Horde shirts :).

  • Original_Gamer

    I like being labelled a gamer. I do not think people who play with their children for the sake of it should be classified as “gamers”. Maybe they should be “Casual gamers”, because they are predominately Noobs. If we are labelling everyone as “gamers”, gamers will develop a new label to be know by.

  • Chanel5

    I love Donkey Kong Country, Zelda, Mario & Pokemon. If Nintendo did not target people who enjoyed having fun, we would of missed out these amazing games, which I think has introduced a new generation to gaming.
    Imagine what other iconic games we could potentially lose if the companies just focused on the “gamers” demographic.
    P.s I also love the story of Robin Williams & Zelda.

  • “Why only appeal to survival horror gamers when you could appeal to all horror fans across movies and novels?”

    I think this is a great quote, a good thing for the videogame industry (and us),is that companies are now just starting to realize how much overlap there is between these different artforms, something that the indie dev community has known for a long time. Because indie devs have to compete the most, only the most creative survive long enough to be noticed by the masses. I do think VR technology will bring some interesting new perspective, pun intended :p