Have you played Divinity: Original Sin? The game is a classic RPG with a top-down view and turn-based combat. It was one of the best games of 2014, a true gem that outperformed many AAA games released that year and one of the best games funded through Kickstarter to date.
Its sequel, Divinity 2, also went to Kickstarter to get funding. But, unlike the first game, money that developers get from the backers will not be used for making the game itself. Instead, it will be used to bring gamers new content that isn’t covered with the budget used to develop the game. As guys at Larion, developer of the game, said: “We are financing Divinity: Original Sin 2 ourselves, but the ideas that we have can be stretched a lot further than what our current budget allows for. Our hope is that your pledges will enable us to increase the freedom and depth that will be present in the final game.” In other words, funds gathered on Kickstarter will be used to increase the number of options players will have and to refine the game itself. First divinity game, although it was truly awesome RPG experience suffered from many bugs at the time of release. None of the bugs were game breaking and developers released a fair number of patches that ironed out most of the problems. But now, we hope that the new game will be mostly bug-free and that the funds will be put into good use.
The project went up on the August 26 with a target of $500,000. That goal has reached in less than 12 hours, making Divinity: Original Sin one of the fastest-funded Kickstarter games. At the press time, the game has gathered $815,757 from more than 18000 backers and the campaign still has 33 days to go. If you ask me, by the end of the campaign developers will gather enough money to make a sequel of the sequel. In a first Kickstarter update Larian (developers of the game) said: “You are all amazing! Who would’ve predicted that a pitch built around adding extra dialog options & origin stories to a complex RPG would be capable of mobilizing so many people so fast? For RPG developers like us it’s like a dream come true.”
Just to let you know, original game was funded in 12 days so seeing that the sequel gathered enough money in just 12 hours tells us, the gamers, that we are a force to be reckoned with and that we still have the option to choose what we want to play, AAA games can be good and all but personally, I love when a small team makes a game that exceeds all expectations and become an instant classic. It shows us that games still are passion and art and not just another industry branch.
Written by Goran Damnjanovic, you can find him on Facebook.