Welcome to the second installment of The Sophon Strategy Guide for Endless Space by Zootgamer, if you haven’t read the first part yet you can find it here.
Now that you have a border to defend, it’s time to build a solid military force. Unlike the other three technology trees, you will probably not reach the end of the upper military tree this game. For the average Sophon research is much more important than conflict, but we can take advantage of a few technologies in the Applied Science tech tree that will increase the amount of tonnage your ships can hold, improving the MP of every possible ship provided you don’t forget to upgrade them. As soon as we have something to defend the borders with, the Sophons will have the space and security necessary to really crank the Science production through the roof!
While military ships are being pumped out research to increase empire’s output of FIDS will begin, and additional star system improvements will be unlocked and built, some for specific star system situations.
Add To Research Queue :
Shift Click the technologies in the order below to add them to the end of your research queue
- Relativistic Economics (Economy)(Opens up diplomatic options, starting with the basic ‘Cease Fire’ and ‘Offer Peace’)
- Relativisic Markets (Economy)(Opens up even more important diplomacy options, including Open Borders, Trade Dust (Flat), Trade Dust (Per Turn), Trade Technology, Trade Star Systems and Trade Resources )
- Flawless Machining (Military)(Better laser beam)
- Graviton Manipulation (Exploration)(unlocks planet transformation to lava, and a nice system improvement)
- Extreme Metallurgy (Military)(Increases available ship tonnage by 10%)
- Planetary Landscaping and Optimized Logistics (Economic)(Provides a bunch of Star System improvements and upgrades planetary food exploitation)
- Atmospheric Filtration (Exploration)(Unlocks gas giant colonization as well as travel without connection strings or wormholes)
- Applied Atmospherics (Exploration)(Decreases over-expansion disapproval empire wide)
- Interspecies HR (Economy)(Unlocks a bunch of useful diplomatic options)
- Tectonic Engineering (Science)Increases available ship tonnage by 15%)
- Adoptive Society (Science)(Tech exclusive to Sophons, unlocks Redundant Infrastructures star system improvement)
- Solar Mining (Science)(unlocks a useful battle card that provides 20% extra damage to laser beams during battle)
- High Consumption Society (Economic)(unlocks Approval boosting Star System upgrade)
Turn By Turn Strategy :
*Important…* Once Relativistic Economics and Relativistic Markets are finished researching, most of the useful diplomacy options have been unlocked. From this point on it’s a good idea to try and make peace with other AIs, and then get them for all the Dust they got by trading one of your useless strategic resource for Dust (per turn) once peace has been established long enough. As soon as you are successful in doing this the game will lean much stronger in your favor, as you will be able to buy out system improvements and units that much faster. The increased Dust income is essential for the ideal Ecstatic approval rating on all systems for the most efficient Science possible.
After Flawless Machining is complete go into the Military Fleet screen and upgrade all ships with the new laser beam.
When Graviton Manipulation is finished researching immediately incorporate the new Planetary Institute improvement into your general Star System build, it is a cheap building that adds +6 of all FIDS to a Star System. Buy these out starting with the most Industry hungry systems if you have lots of excess Dust . Your general build order should now look like this:
### RECOMMENDED STAR SYSTEM BUILD ORDER ### :
Planetary Exploitation (Food) => Heavy Isotope Refinery => Planetary Institute => Interplanetary Transport Network => Military Ship (only for systems with the highest Industry ) => Magnetic Field Generator => Industry to Dust Conversion
After Extreme Metallurgy is complete edit your ship designs and auto upgrade all ships to take advantage of the automatically increased ship tonnage.
Researching Planetary Landscaping adds a food boosting star system improvement that is not necessary or recommended (unless of course you have a system of asteroids, lava, and gas), but the planetary Food exploitation upgrade is a nice passive bonus.
Successfully researching Optimized Logistics unlocks a new Star System improvement that should be immediately added to the queue of any Star System that has an Approval of at least Happy as it adds 10% to all FIDS on top of +30 Approval if the System is at least Ecstatic.
After Rudimentary Telepathics has finished researching the Global Tech Park planetary exploitation will be available.
*Important…* Switch to Science exploitation on ALL Star Systems with no or few empty population slots for the following big bonus to science on the planet types below:
|Planet Type||Science Bonus|
|Gas Helium||+1 per|
|All Planets||+3 per|
After Atmospheric Filtration is finished researching you can now colonize gas giants, you may want to colonize any gas giants in Star Systems (that are not unhappy and) that have run out of population space now.
Applied Atmospherics automatically decreases disapproval empire wide so after it is completed it would be a good idea to check the Empire Management screen and re-adjust your tax rate.
After Interspecies HR is complete check the Diplomatic Relations screen and try making Cooperation Agreements with any of the AIs that you can, the eventual boost to science research it brings is helpful.
After Tectonic Engineering is finished researching upgrade your ships once again to further increase their MP with the added tonnage.
Adoptive Society adds the Redundant Infrastructures improvement, which provides +20% star system on Ecstatic, +5% on Happy, and an additional +2% on the Empire if it has Fervent Approval. Check the Empire Management screen after the technology is finished and find any system with Ecstatic Approval and add the improvement to it’s build queue. When the the empire is at Fervent Approval building/buying this improvement as much as possible will add a noticeable boost to Science .
Solar Mining will add a valuable tool to your battle card collection, successfully playing the card during battle adds major 20% damage to the already powerful laser beam weapon with no negative consequences.
When Pervasive Etching is complete add the Graviton-Shielded Laboratory to your standard build order since it adds +20% more research on your Star System. BUY THESE OUT AS SOON AS POSSIBLE FOR MAX SCIENCE. This is what your standard build order should now look like :
Planetary Exploitation (Food) => Heavy Isotope Refinery => Planetary Institute => Interplanetary Transport Network => Military Ship (only for systems with the highest Industry ) => Magnetic Field Generator => Graviton-Shield Laboratory => Industry to Dust ConversionWhen High Energy Consumption Society is finished researching, check the Empire Management screen for unhappy Star Systems and add the newly unlocked improvement to the end of their queues (or beginning, if overall Empire Approval is not fervent or they are not being used to produce anything important and need the approval immediately)
What We’ve Done So Far…
Without spending lots of time and energy in researching upgraded ship modules, we have drastically increased the Military Power of our fleets by using the Applied Science tech tree to our advantage and researching techs that increase ship tonnage. Solar Mining added a battle card that can be used to add substantial damage to our already powerful laser weapons. This method allows us to move higher up in the science tree quickly while still improving the MP of literally every single ship design available. Moving higher and higher up the Applied Science tree has unlocked some nifty Science boosting improvements, we’re going to show those other aliens what being a Sophon is all about!
It is important to keep track of approval ratings of your systems in the Empire Management screen. Make it a priority to keep a star system AT LEAST happy, and as the approval bar becomes greener make sure to build the appropriate improvements that provide bonuses to happy systems. Keep in mind that Redundant Infrastructures gets a huge bonus to science at Ecstatic.
Stay on top of the build order, approval ratings, trade routes, and make deals with your neighbors. Lots of Dust is especially important to have as your system’s are probably becoming quite expensive right about now. The next steps will involve researching technologies to reduce the turn cost of a Scientific Victory, and then start heading for our final tech : Pan Galactic Society
Stay tuned for Part 3 of the Sophon Strategy Guide coming soon from Zootgamer
Written by Puff, aka Jean